| 一个象棋手机游戏的源代码 |
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Author: 一滴蔚蓝色 | Date: 2008-05-24 | View: 438
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开发技术 -
程序设计
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作者:DLUT_608 最近看到了一些五子棋,扫雷的代码讲解的文章,我也就写了个手机的象棋游戏,写的不是太全面,但还是能实现基本功能,共享出来供大家交流交流。 先介绍一下我的大体思路吧,我采用canvas让手机自己画出棋盘和棋子,而不是采用调用图片,虽然麻烦,但能锻炼自己的编程能力还能让算法简单,同时还能节省空间。具体的细节在代码中在说吧。首先要有一个主程序Game,这里比较简单,大家一看就能明白,我就不多说了. import javax.microedition.lcdui.Display; 然后就是程序的主题部分了--GameCanvas,这里实现了从画棋盘棋子一直到判断和输出. import javax.microedition.midlet.*; public class GameCanvas extends Canvas implements CommandListener { protected Game game; protected int empty;// 屏幕右侧留的空间 protected int x;// 棋盘输出的坐标 protected int cellWidth;// 每个棋格的边长 protected int mapWidth,canvasW;// 棋盘的宽度和画布的宽度 protected int a,b,c,d;// 这是画炮下面的那几个折线,没什么用 protected int chessR;// 棋子的半径 protected int selectedX,selectedY;// 选择框在棋盘格局上的x,y位置 protected static int i,j; protected int m,n,p;// 记住开始的selectedX,selectedY和point[selectedX][selectedY] protected String q;// 记住word[selectedX][selectedY] protected int guard,guard1,guard2,g,g1;// 标记FIRE被按了多少次,g是用来判断走直线时前后的棋子,中间是否有其他棋子的累加器 protected static int g2,isRedWin,isWhiteWin;// g2表示该谁走了,后面那俩顾名思义了 protected Command exitCmd; protected int point[][]={{1,2,3,4,5,6,7,8,9},// 初始化INT数组 {0,0,0,0,0,0,0,0,0}, {0,10,0,0,0,0,0,11,0}, {12,0,13,0,14,0,15,0,16}, {0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0}, {28,0,29,0,30,0,31,0,32}, {0,26,0,0,0,0,0,27,0}, {0,0,0,0,0,0,0,0,0}, {17,18,19,20,21,22,23,24,25}}; protected String[][] word; public GameCanvas(){}; public GameCanvas(Game game)// 构造函数 { this.game=game; empty=getWidth()/6; x=empty*1/3; canvasW=getWidth()-empty; mapWidth=canvasW-canvasW%8; cellWidth=mapWidth/8; a=cellWidth*2/5; b=cellWidth/8; c=cellWidth-a; d=cellWidth-b; chessR=cellWidth*2/5; selectedX=0; selectedY=0; guard=0; guard1=selectedX;guard2=selectedY; m=guard1;n=guard2; word=new String[10][9]; g2=1; for(i=0;i<10;i++)// 初始化字符数组 { for(j=0;j<9;j++) { if(i==0) { if(j==0){word[i][j]="车";} if(j==1){word[i][j]="马";} if(j==2){word[i][j]="相";} if(j==3){word[i][j]="士";} if(j==4){word[i][j]="帅";} if(j==8){word[i][j]="车";} if(j==7){word[i][j]="马";} if(j==6){word[i][j]="相";} if(j==5){word[i][j]="士";} } if(i==1){word[i][j]="空";} if(i==2){ if((j!=1)&(j!=7)){word[i][j]="空";} if(j==1){word[i][j]="炮";} if(j==7){word[i][j]="炮";} } if(i==3){ if(j%2==0){word[i][j]="卒";} if(j%2==1){word[i][j]="空";} } if(i==4){word[i][j]="空";} if(i==5){word[i][j]="空";} if(i==6){ if(j%2==0){word[i][j]="卒";} if(j%2==1){word[i][j]="空";} } if(i==7){ if((j!=1)&(j!=7)){word[i][j]="空";} if(j==1){word[i][j]="炮";} if(j==7){word[i][j]="炮";} } if(i==8){word[i][j]="空";} if(i==9) { if(j==0){word[i][j]="车";} if(j==1){word[i][j]="马";} if(j==2){word[i][j]="相";} if(j==3){word[i][j]="士";} if(j==4){word[i][j]="帅";} if(j==8){word[i][j]="车";} if(j==7){word[i][j]="马";} if(j==6){word[i][j]="相";} if(j==5){word[i][j]="士";} } } } exitCmd = new Command("退出", Command.EXIT, 0); addCommand(exitCmd); setCommandListener(this); } protected void paintMapa(Graphics g)// 画河的上半部分的棋盘 { for(int q=0;q<4;q++) { for(int w=0;w<8;w++) { g.setColor(128,128,128); g.drawRect(x+w*cellWidth,x+q*cellWidth,cellWidth,cellWidth); } } g.setColor(128,128,128); g.drawLine(x+3*cellWidth,x,x+5*cellWidth,x+2*cellWidth); g.drawLine(x+5*cellWidth,x,x+3*cellWidth,x+2*cellWidth); // 画左上方的炮 g.drawLine(x+d,x+cellWidth+c,x+d,x+cellWidth+d);// 左上竖 g.drawLine(x+c,x+cellWidth+d,x+d,x+cellWidth+d);// 左上横 g.drawLine(x+d+2*b,x+cellWidth+c,x+d+2*b,x+cellWidth+d);// 右上竖 g.drawLine(x+cellWidth+b,x+cellWidth+d,x+cellWidth+a,x+cellWidth+d);// 右上横 g.drawLine(x+d,x+2*cellWidth+b,x+d,x+2*cellWidth+a);// 左下竖 g.drawLine(x+c,x+cellWidth+d+2*b,x+d,x+cellWidth+d+2*b);// 左下横 g.drawLine(x+d+2*b,x+2*cellWidth+b,x+d+2*b,x+2*cellWidth+a);// 右下竖 g.drawLine(x+cellWidth+b,x+cellWidth+d+2*b,x+cellWidth+a,x+cellWidth+d+2*b);// 右下横 // 画右上方的炮 g.drawLine(x+d+6*cellWidth,x+cellWidth+c,x+d+6*cellWidth,x+cellWidth+d); g.drawLine(x+c+6*cellWidth,x+cellWidth+d,x+d+6*cellWidth,x+cellWidth+d); g.drawLine(x+d+2*b+6*cellWidth,x+cellWidth+c,x+d+2*b+6*cellWidth,x+cellWidth+13+9); g.drawLine(x+cellWidth+b+6*cellWidth,x+cellWidth+d,x+cellWidth+a+6*cellWidth,x+cellWidth+d); g.drawLine(x+d+6*cellWidth,x+2*cellWidth+b,x+d+6*cellWidth,x+2*cellWidth+a); g.drawLine(x+c+6*cellWidth,x+cellWidth+d+2*b,x+d+6*cellWidth,x+cellWidth+d+2*b); g.drawLine(x+d+2*b+6*cellWidth,x+2*cellWidth+b,x+d+2*b+6*cellWidth,x+2*cellWidth+a); g.drawLine(x+cellWidth+b+6*cellWidth,x+cellWidth+d+2*b,x+cellWidth+a+6*cellWidth,x+cellWidth+d+2*b); } protected void paintMapb(Graphics g)// 画那条河--楚河,哈哈 { g.setColor(128,128,128); g.drawRect(x,x+4*cellWidth,mapWidth,cellWidth); g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD ,Font.SIZE_LARGE)); g.drawString("楚河 汉界",getWidth()/2,x+4*cellWidth+ cellWidth*3/4,Graphics.HCENTER|Graphics.BASELINE); } protected void paintMapc(Graphics g)// 画河的下半部分的棋盘 { for(int q=0;q<4;q++) { for(int w=0;w<8;w++) { g.setColor(128,128,128); g.drawRect(x+w*cellWidth,x+(q+5)*cellWidth,cellWidth,cellWidth); } } g.setColor(128,128,128); g.drawLine(x+3*cellWidth,x+7*cellWidth,x+5*cellWidth,x+9*cellWidth); g.drawLine(x+5*cellWidth,x+7*cellWidth,x+3*cellWidth,x+9*cellWidth); // 画左上方的炮 g.drawLine(x+d,x+6*cellWidth+c,x+d,x+6*cellWidth+d);// 左上竖 g.drawLine(x+c,x+6*cellWidth+d,x+d,x+6*cellWidth+d);// 左上横 g.drawLine(x+d+2*b,x+6*cellWidth+c,x+d+2*b,x+6*cellWidth+d);// 右上竖 g.drawLine(x+cellWidth+b,x+6*cellWidth+d,x+cellWidth+a,x+6*cellWidth+d);// 右上横 g.drawLine(x+d,x+7*cellWidth+b,x+d,x+7*cellWidth+a);// 左下竖 g.drawLine(x+c,x+6*cellWidth+d+2*b,x+d,x+6*cellWidth+d+2*b);// 左下横 g.drawLine(x+d+2*b,x+7*cellWidth+b,x+d+2*b,x+7*cellWidth+a);// 右下竖 g.drawLine(x+cellWidth+b,x+6*cellWidth+d+2*b,x+cellWidth+a,x+6*cellWidth+d+2*b);// 右下横 // 画右上方的炮 g.drawLine(x+d+6*cellWidth,x+6*cellWidth+c,x+d+6*cellWidth,x+6*cellWidth+d); g.drawLine(x+c+6*cellWidth,x+6*cellWidth+d,x+d+6*cellWidth,x+6*cellWidth+d); g.drawLine(x+d+2*b+6*cellWidth,x+6*cellWidth+c,x+d+2*b+6*cellWidth,x+6*cellWidth+d); g.drawLine(x+cellWidth+b+6*cellWidth,x+6*cellWidth+d,x+cellWidth+a+6*cellWidth,x+6*cellWidth+d); g.drawLine(x+d+6*cellWidth,x+7*cellWidth+b,x+d+6*cellWidth,x+7*cellWidth+a); g.drawLine(x+c+6*cellWidth,x+6*cellWidth+d+2*b,x+d+6*cellWidth,x+6*cellWidth+d+2*b); g.drawLine(x+d+2*b+6*cellWidth,x+7*cellWidth+b,x+d+2*b+6*cellWidth,x+7*cellWidth+a); g.drawLine(x+cellWidth+b+6*cellWidth,x+6*cellWidth+d+2*b,x+cellWidth+a+6*cellWidth,x+6*cellWidth+d+2*b); } protected void paintAllChess(Graphics g)// 画出所有的棋子 { for(i=0;i<10;i++) { for(j=0;j<9;j++) { if(point[i][j]!=0) { if(point[i][j]<17){g.setColor(255,0,0);} else{g.setColor(255,255,255);} g.fillArc(x-chessR+j*cellWidth,x-chessR+i*cellWidth,2*chessR,2*chessR,0,360); g.setColor(0x00000000); g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD ,Font.SIZE_LARGE)); g.drawString(word[i][j],x+j*cellWidth,x+chessR+i*cellWidth,Graphics.HCENTER|Graphics.BOTTOM); } } } } protected void chooseChess(Graphics g)// 选定棋子,实现的原理就是如果选择了就再按照指定的颜色 { m=guard1;n=guard2; // 再重新单独输出一个棋子 if(point[guard2][guard1]!=0) { if(g2%2==1) { if(point[guard2][guard1]<=16) { g.setColor(255,255,0); g.fillArc(x-chessR+guard1*cellWidth,x-chessR+guard2*cellWidth,2*chessR,2*chessR,0,360); g.setColor(0x00000000); g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD ,Font.SIZE_LARGE)); g.drawString(word[guard2][guard1],x+guard1*cellWidth,x+chessR+guard2*cellWidth,Graphics.HCENTER|Graphics.BOTTOM); } } if(g2%2==0) { if(point[guard2][guard1]>16) { g.setColor(0,255,0); g.fillArc(x-chessR+guard1*cellWidth,x-chessR+guard2*cellWidth,2*chessR,2*chessR,0,360); g.setColor(0x00000000); g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD ,Font.SIZE_LARGE)); g.drawString(word[guard2][guard1],x+guard1*cellWidth,x+chessR+guard2*cellWidth,Graphics.HCENTER|Graphics.BOTTOM); } } } } protected void whoIsGoing(Graphics g)// 判断该谁走了 { checkWin(); g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD ,Font.SIZE_LARGE)); if(isRedWin!=0) { if(g2%2==1){ g.setColor(255,0,0); g.drawString("该红方走了",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM); } } else{ g.setColor(255,255,255); g.drawString("白方胜利",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);} if(isWhiteWin!=0) { if(g2%2==0){ g.setColor(255,255,255); g.drawString("该白方走了",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM); } } else{ g.setColor(255,0,0); g.drawString("红方胜利",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);} } protected void checkWin()// 判断输赢 { isRedWin=0;isWhiteWin=0; for(i=0;i<3;i++) { for(j=0;j<3;j++){if(point[0+i][3+j]==5){isRedWin++;}} } for(i=0;i<3;i++) { for(j=0;j<3;j++){if(point[7+i][3+j]==21){isWhiteWin++;}} } } protected void paintSelected(Graphics g)// 画选择框 { g.setColor(0,0,255); g.drawRect(x-chessR+selectedX*cellWidth,x-chessR+selectedY*cellWidth,2*chessR,2*chessR); } protected void paint(Graphics g) { g.setColor(0x00000000); g.fillRect(0, 0, getWidth(), getHeight()); paintMapa(g); paintMapb(g); paintMapc(g); paintAllChess(g); if(guard%2==1) { chooseChess(g); } paintSelected(g); whoIsGoing(g); } protected void changTwoChessNum(int m,int n,int selectedX,int selectedY)// 改变两个格子的值 { g2++; p=point[selectedY][selectedX]; point[selectedY][selectedX]=point[n][m]; point[n][m]=0; q=word[selectedY][selectedX]; word[selectedY][selectedX]=word[n][m]; word[n][m]="空"; } protected void theRuleOfChe(int m,int n,int selectedX,int selectedY)// 车的规则 { g=0; if(m==selectedX) { if(n>selectedY) { for(i=1;i { if(point[selectedY+i][m]!=0){g++;} } } else { for(i=1;i { if(point[n+i][m]!=0){g++;} } } if(g==0){changTwoChessNum(m,n,selectedX,selectedY);} } if(n==selectedY) { if(m>selectedX) { for(i=1;i { if(point[n][i+selectedX]!=0){g++;} } } else { for(i=1;i { if(point[n][m+i]!=0){g++;} } } if(g==0){changTwoChessNum(m,n,selectedX,selectedY);} } } protected void theRuleOfMa(int m,int n,int selectedX,int selectedY)// 马的规则 { if(n<9){ if(point[n+1][m]==0) { if(selectedX-m==1){if(selectedY-n==2){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(n>0){ if(point[n-1][m]==0) { if(m-selectedX==1){if(n-selectedY==2){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(n<9){ if(point[n+1][m]==0) { if(selectedX-m==-1){if(selectedY-n==2){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(n>0){ if(point[n-1][m]==0) { if(m-selectedX==-1){if(n-selectedY==2){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(m<8){ if(point[n][m+1]==0) { if(selectedX-m==2){if(selectedY-n==1){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(m>0){ if(point[n][m-1]==0) { if(m-selectedX==2){if(n-selectedY==1){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(m<8){ if(point[n][m+1]==0) { if(selectedX-m==2){if(selectedY-n==-1){changTwoChessNum(m,n,selectedX,selectedY);}} } } if(m>0){ if(point[n][m-1]==0) { if(m-selectedX==2){if(n-selectedY==-1){changTwoChessNum(m,n,selectedX,selectedY);}} } } } protected void theRuleOfPao(int m,int n,int selectedX,int selectedY,int g1)// 炮的规则 { g=0; if(m==selectedX) { if(n>selectedY) { for(i=1;i { if(point[selectedY+i][m]!=0){g++;} } } else { for(i=1;i { if(point[n+i][m]!=0){g++;} } } if(g==g1){changTwoChessNum(m,n,selectedX,selectedY);} } if(n==selectedY) { if(m>selectedX) { for(i=1;i { if(point[n][i+selectedX]!=0){g++;} } } else { for(i=1;i { if(point[n][m+i]!=0){g++;} } } if(g==g1){changTwoChessNum(m,n,selectedX,selectedY);} } } protected void theRuleOfXiang(int m,int n,int selectedX,int selectedY)// 相的规则 { if(n<9&m<8){if(point[n+1][m+1]==0){if((selectedX-m==2)&(selectedY-n==2)){changTwoChessNum(m,n,selectedX,selectedY);}}} if(n>0&m<8){if(point[n-1][m+1]==0){if((selectedX-m==2)&(selectedY-n==-2)){changTwoChessNum(m,n,selectedX,selectedY);}}} if(n<9&m>0){if(point[n+1][m-1]==0){if((selectedX-m==-2)&(selectedY-n==2)){changTwoChessNum(m,n,selectedX,selectedY);}}} if(n>0&m>0){if(point[n-1][m-1]==0){if((selectedX-m==-2)&(selectedY-n==-2)){changTwoChessNum(m,n,selectedX,selectedY);}}} } protected void theRuleOfShi(int m,int n,int selectedX,int selectedY)// 士的规则 { if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=7&n<=9)&(selectedY>=7&selectedY<=9)) { if((selectedX-m==1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=0&n<3)&(selectedY>=0&selectedY<3)) { if((selectedX-m==1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } } protected void theRuleOfShuai(int m,int n,int selectedX,int selectedY)// 帅的规则 { if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=7&n<=9)&(selectedY>=7&selectedY<=9)) { if((selectedX-m==1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==0)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==0)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=0&n<3)&(selectedY>=0&selectedY<3)) { if((selectedX-m==1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==-1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==0)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedX-m==0)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } } protected void theRuleOfZu(int m,int n,int selectedX,int selectedY)// 卒的规则 { if(point[n][m]<17) { if(selectedY>=n) { if(n<5) { if((selectedY-n==1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);} } else { if((selectedY-n==1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedY-n==0)&(selectedX-m==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedY-n==0)&(selectedX-m==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } } } else { if(selectedY<=n) { if(n>4) { if((selectedY-n==-1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);} } else { if((selectedY-n==-1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedY-n==0)&(selectedX-m==1)){changTwoChessNum(m,n,selectedX,selectedY);} if((selectedY-n==0)&(selectedX-m==-1)){changTwoChessNum(m,n,selectedX,selectedY);} } } } } public void commandAction(Command c, Displayable d) { if (c == exitCmd) { game.destroyApp(false); game.notifyDestroyed(); } } protected synchronized void keyPressed(int keyCode) // 处理按键 { int action = getGameAction(keyCode); if (action == Canvas.LEFT ) { selectedX=(--selectedX+8+1)%(8+1); } else if (action == Canvas.RIGHT) { selectedX=(++selectedX)%(8+1); } else if (action == Canvas.UP) { selectedY=(--selectedY+9+1)%(9+1); } else if (action == Canvas.DOWN) { selectedY=(++selectedY)%(9+1); } else if (action == Canvas.FIRE)// 这里的FIRE键我分成了两种情况:一是选种棋子, { // 二是当选择了棋子后,让棋子走到下面选择的位置 guard=guard+1;// 每按下FIRE一次,GUARD就加一,用来判断FIRE是被选种还是选种后走下不棋 if(guard%2==1) // 这时是当选种某一个棋子时,调用choosChess函数,选择棋子 { if(point[selectedY][selectedX]!=0) { guard1=selectedX; guard2=selectedY; } } if(guard%2==0)// 这种情况是当棋子被选种后 { if(point[selectedY][selectedX]!=point[n][m])// 当走的下一步不是自身,也就是玩家选过 { // 一个棋子,又不想选了,这只需什么都不做 if((point[n][m]==1)|(point[n][m]==9)|(point[n][m]==17)|(point[n][m]==25))// 当选定的棋子是车的时候 { // repaint就OK了 if(point[selectedY][selectedX]==0)// 当下一步走的是空格,则改变选种的格子和下一步所 { // 走的格子的point[][]和word[][]的植,然后repaint就OK theRuleOfChe(m,n,selectedX,selectedY); } else// 当下一步是想吃对方的子的,则把下一步格子的值变为刚才选定的格子的值,而 { // 刚才选定的格子的值则便为零 if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfChe(m,n,selectedX,selectedY); } } } if((point[n][m]==2)|(point[n][m]==8)|(point[n][m]==18)|(point[n][m]==24))// 当选定的棋子是马的时候 { if(point[selectedY][selectedX]==0) { theRuleOfMa(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfMa(m,n,selectedX,selectedY); } } } if((point[n][m]==10)|(point[n][m]==11)|(point[n][m]==26)|(point[n][m]==27))// 当选定的棋子是炮的时候 { if(point[selectedY][selectedX]==0) { g1=0; theRuleOfPao(m,n,selectedX,selectedY,g1); } else { g1=1; if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfPao(m,n,selectedX,selectedY,g1); } } } if((point[n][m]==3)|(point[n][m]==7)|(point[n][m]==19)|(point[n][m]==23))// 当选定的棋子是相的时候 { if(point[selectedY][selectedX]==0) { theRuleOfXiang(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfXiang(m,n,selectedX,selectedY); } } } if((point[n][m]==4)|(point[n][m]==6)|(point[n][m]==20)|(point[n][m]==22))// 当选定的棋子是士的时候 { if(point[selectedY][selectedX]==0) { theRuleOfShi(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfShi(m,n,selectedX,selectedY); } } } if((point[n][m]==5)|(point[n][m]==21))// 当选定的棋子是帅的时候 { if(point[selectedY][selectedX]==0) { theRuleOfShuai(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfShuai(m,n,selectedX,selectedY); } } } if((point[n][m]>11&point[n][m]<17))// 当选定的棋子是红方卒的时候 { if(point[selectedY][selectedX]==0) { theRuleOfZu(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfZu(m,n,selectedX,selectedY); } } } if(point[n][m]>27)// 当选定的棋子是白方卒的时候 { if(point[selectedY][selectedX]==0) { theRuleOfZu(m,n,selectedX,selectedY); } else { if((point[selectedY][selectedX]/17)!=(point[n][m]/17))// 当然,想吃的子不能是自己的 { theRuleOfZu(m,n,selectedX,selectedY); } } } } } } repaint(); } 代 码程序就是这些,看起来很麻烦吧,如果仔细看了的话,其实很简单,只不过象棋不比五子棋,规则太多了,但是我的代码里有很多缺陷,例如由于采用了 canvas而不是gamecanvas,所以在paint()函数里面就会有很多的输出,这样在一些功能不强大的手机里会有闪屏的现象,我现在正在用 gamecanvas写这个程序,大家先凑合看这个吧.还有,由于象棋游戏的自身因素,所以导致了只能在大屏幕手机上使用,我这个是针对WTK22的默认 的彩色模拟器编的,而且都实现了,感觉效果还行,但是在一些其他的小屏手机上就不理想了,这个也没办法. 最后声明一下,大家可以拿我的代码转载,但毕竟是我的原创,请大家转载是把我的名字挂上-----dlut_608_#4,呵呵还有,代码太长了,没好好整理就发上来了,希望大家能耐心。 这个程序有很多需要改进的地方,希望大家看了以后多提宝贵意见. 作者:dlut_608_#4 本文关键字: 象棋 手机 游戏 源代码 阅读数: 439 | 打印 | E-mail
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