JSR-234 1.1

Package javax.microedition.amms.control.audio3d

This package contains Controls for various 3D audio settings.

See:
          Description

Interface Summary
CommitControl CommitControl provides a mechanism to enable many audio parameters to be updated simultaneously.
DirectivityControl DirectivityControl adds to OrientationControl a method for setting the directivity pattern of a sound source.
DistanceAttenuationControl DistanceAttenuationControl is an interface for controlling how the sound from a sound source is attenuated with its distance from the Spectator.
DopplerControl DopplerControl is an interface for manipulating the settings of an effect called Doppler.
LocationControl LocationControl is an interface for manipulating the virtual location of an object (usually a SoundSource3D or the listener via the Spectator) in the virtual acoustic space.
MacroscopicControl MacroscopicControl is an interface for manipulating the macroscopic behavior of a sound source when using 3D audio.
ObstructionControl ObstructionControl provides a mechanism to control the overall level of an audio signal flowing directly from a sound source to the Spectator.
OrientationControl OrientationControl is an interface for manipulating the virtual orientation of an object in the virtual acoustical space.
 

Package javax.microedition.amms.control.audio3d Description

This package contains Controls for various 3D audio settings. These Controls can, if they are available, typically be fetched from SoundSource3Ds or from a Spectator. See table in overview for details. A good starting point for studying this package is LocationControl.

An Example Implementation

Here is illustrated one way to implement the audio functionality of JSR-234. In the example, there are two 3D sound sources which are fed by Players P1, P2 and P3. Additionally, there are Players P4, P5 and P6, which are non-3D sources. P4 and P5 share a chorus effect. Additionally, there are an equalizer and a reverb as the global effects. Default distance attanuation is used and therefore, no DistanceAttenuationControls are shown. Also, AudioVirtualizerControls and MacroscopicControls are omitted for simplicity's sake.


Figure 1. The example from Java point of view.




Figure 2. The very same example from signal processing point of view. Please note, that this is just an example and there exists other ways to implement the same functionality.


JSR-234 1.1

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