MIDP3.0

Uses of Class
javax.microedition.lcdui.Displayable

Packages that use Displayable
javax.microedition.lcdui The APIs in the LCDUI package provide a set of features for implementing user interfaces in MIDP applications. 
javax.microedition.lcdui.game The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. 
 

Uses of Displayable in javax.microedition.lcdui
 

Subclasses of Displayable in javax.microedition.lcdui
 class Alert
          An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable.
 class Canvas
          The Canvas class is a base class for writing applications that need to handle low-level events and to issue graphics calls for drawing to the display.
 class FileSelector
          The FileSelector class allows the user to select a file from file system to be loaded, saved, or to select a directory.
 class Form
          A Form is a Screen that contains an arbitrary mixture of items: images, read-only text fields, editable text fields, editable date fields, gauges, choice groups, and custom items.
 class List
          A Screen containing list of choices.
 class Screen
          The common superclass of all high-level user interface classes.
 class TabbedPane
           TabbedPane is a Screen subclass that presents a series of Screens to the users and allows them to navigate between screens by selecting the corresponding tab.
 class TextBox
          The TextBox class is a Screen that allows the user to enter and edit text.
 

Methods in javax.microedition.lcdui that return Displayable
 Displayable Display.getCurrent()
          Gets the current Displayable object for this Display.
 

Methods in javax.microedition.lcdui with parameters of type Displayable
 void CommandListener.commandAction(Command c, Displayable d)
          Indicates that a command event has occurred on Displayable d.
 void CommandLayoutPolicy.onCommandLayout(Displayable displayable)
          Method called when a new layout is needed.
 void Display.setCurrent(Alert alert, Displayable nextDisplayable)
          Requests that this Alert be made current, and that nextDisplayable be made current after the Alert is dismissed.
 void Display.setCurrent(Displayable nextDisplayable)
          Requests that a different Displayable object be made visible on the display.
 

Uses of Displayable in javax.microedition.lcdui.game
 

Subclasses of Displayable in javax.microedition.lcdui.game
 class GameCanvas
          The GameCanvas class provides the basis for a game user interface.
 


MIDP3.0

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