MIDP3.0

Uses of Class
javax.microedition.lcdui.Graphics

Packages that use Graphics
javax.microedition.lcdui The APIs in the LCDUI package provide a set of features for implementing user interfaces in MIDP applications. 
javax.microedition.lcdui.game The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. 
 

Uses of Graphics in javax.microedition.lcdui
 

Methods in javax.microedition.lcdui that return Graphics
 Graphics Image.getGraphics()
          Creates a new Graphics object that renders to this image.
 

Methods in javax.microedition.lcdui with parameters of type Graphics
protected abstract  void Canvas.paint(Graphics g)
          Renders the Canvas.
protected abstract  void CustomItem.paint(Graphics g, int w, int h)
          Implemented by the subclass to render the item within its container.
 

Uses of Graphics in javax.microedition.lcdui.game
 

Methods in javax.microedition.lcdui.game that return Graphics
protected  Graphics GameCanvas.getGraphics()
          Obtains the Graphics object for rendering a GameCanvas.
 

Methods in javax.microedition.lcdui.game with parameters of type Graphics
 void TiledLayer.paint(Graphics g)
          Draws the TiledLayer.
 void Sprite.paint(Graphics g)
          Draws the Sprite.
abstract  void Layer.paint(Graphics g)
          Paints this Layer if it is visible.
 void GameCanvas.paint(Graphics g)
          Paints this GameCanvas.
 void LayerManager.paint(Graphics g, int x, int y)
          Renders the LayerManager's current view window at the specified location.
 


MIDP3.0

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